The Fighter

A fighters range of skills can be anywhere from the master of all weapons, or a legendary sword saint who's use of a blade knows no parallel.

1.

Combat Style, Character Advancement

2.

Fighter's Edge 1

3.

Style Archetype

4.

-

5.

Ability Increase, Character Advancement

6.

Weapon Focus 1

7.

Archetype Improvement

8.

Fighter's Edge 2

9.

Shrug it off, Character Advancement

10.

Ability Increase

11.

Archetype Improvement

12.

Weapon Focus 2

13.

Fearless, Character Advancement

14.

Fighter Edge 3

15.

Ability Increase, Archetype Improvement

16.

-

17.

Weapon Master, Character Advancement

18.

Weapon Focus 3

19.

Archetype Improvement

20.

Fighter's Edge 4, Ability Increase

Saving Throws :

Fortitude : Trained

Reflex : Novice

Will : Novice

 

HP : 12 + 6/lvl

Starting Equipment : Fighter's begin with a Dungeoneer's Kit and 50 s.

Skill Increases :  Athletics and Intimidate

Weapons : Fighters begin with 2 levels of proficiency with weapon classes. A fighter may only raise any given weapon class to Skilled at level 1.

Defenses : Fighters Gain a level of proficiency in a Defense Skill.

 

Combat Style

At level 1 Fighters choose a combat style from the list below:

 

Two Handed : Fighters gain 2x their strength bonus instead of just 1.5x to damage when wielding a two handed weapon.

 

Archery : Gain a +2 to Ranged attacks.

 

Defender : Gain the distraction reaction, if an opponent tries to attack an adjacent ally you may spend your reaction to grant an ally a +4 Bonus to their AC.

 

Two Weapon : While fighting with two weapons you can use your full strength bonus to damage on each instead of ½ .

 

Duelist : While fighting while wielding only a one handed weapon gain a +2 to damage.

 

Fighter’s Edge

At level 2 fighters gain a second reaction to use as well as a special reaction that is usable once per day.

 

Reaction:

Retaliate :

You can spend your reaction to strike an enemy who just scored a hit against you in combat.

 

At level 8, 14, and 20 you gain another reaction and may pick another special reaction from the list.

 

Style Archetype:

Starting at level 3 Fighters gain access to archetypes that will heavily influence how they fight.

 

Sniper:

 

The sniper focuses on his targets from afar, never wanting to get to close where he would lose his advantage.
 

Blade Dancer:

 

The Blade Dancer stays nimble in the fight, fending off attacker against herself while moving into advantageous positions with her allies.

Weapon Focus :

Starting at level 6 you may select one weapon with which you are proficient. You gain a +1 to attack and damage with the chosen weapon. At 12th level you may select another weapon, and increase the bonus of the first to +2, and at 18th you may add a third and increase the first bonus to a +3 and the second to a +2 as well as increasing.

 

Shrug it off :

At 9th level a fighter gains the ability to throw off some of the damage he has received. Once per day as a standard action he can heal a number of hit points equal to 3d10+Level.

 

Weapon Master :

At 17th level a fighter may become a master of a single weapon, This weapon must be the first weapon he chose as weapon focus. He increases his proficiency level with that weapon to Master, if you already a master with that weapon your bonus increase to +4 to attack and damage instead of +3.

  • OtheaRPG on Facebook
  • Twitter

For ideas and ways to improve the site contact me at Raelice@othearpg.com or click on one of these links!