Enfeeblement Spells : 

Novice :

Spell Name : Wither

Type : Novice Enfeeblement, Necrotic

Range : Short (30ft + 5 per 2 levels), Ray

Cost : 1 Natura

Casting : Gesture

Duration : 1 Round per level

Description : You send out a wave of necrotic energy to weaken your foe.

Effect : On a successful ranged strike roll you cause your target to be wracked with the harmful energy causing them to become Weakened 1 for a number of rounds equal to your level.

Amplify (3) : You instead cause them to become Weakened 2.

Spell Name : Dull Weapon

Type : Novice Enfeeblement

Range : Short (30ft + 5 per 2 levels)

Cost : 1 Natura

Casting : Gesture

Duration : 1 Round per level

Description : You cause a foes weapon to become dull, dealing less damage.

Effect : The affected weapon takes a -2 penalty to damage dealt, though this cannot reduce the damage below 1. Reflex save avoids this affect.

Amplify (2) : Increase the penalty to -4.

Spell Name : Soften  Armor

Type : Novice Enfeeblement

Range : Short (30ft + 5 per 2 levels)

Cost : 1 Natura

Casting : Gesture

Duration : 1 Round per level

Description : You cause a foes armor to soften and allow even the weakest of attacks through.

Effect : The affected armor takes a -2 penalty to its damage reduction value, though this cannot reduce it to below 1. Reflex save avoids this affect.

Amplify (2) : Increase the penalty to -4.

Trained :

Spell Name : Elemental Bane

Type : Trained Enfeeblement

Range : Short (30ft + 5 per 2 levels)

Cost : 4 Natura

Casting : Gesture

Duration : 1 Round per level

Description : You send out a wave of necrotic energy to weaken your foe.

Effect : On a successful ranged strike roll you cause your target to be wracked with the harmful energy causing them to become Weakened 1 for a number of rounds equal to your level.

Amplify (3) : You instead cause them to become Weakened 2.

Spell Name : Sapping Touch

Type : Trained Enfeeblement

Range : Touch

Cost : 4 Natura

Casting : Gesture

Duration : Instantaneous

Description : Your very touch steals an opponents vitality.

Effect : On a successful melee strike you deal 2 points of strength damage to an opponent and gain a temporary bonus to strength equal to half the damage, this bonus lasts 2 rounds per level.

Amplify (2x) : For each point you amplify this spell you gain a an additional point of strength.

Spell Name : Deafen

Type : Trained Enfeeblement

Range : Short (30ft +5 per 2 levels)

Cost : 4 Natura

Casting : Gesture

Duration : 1 Minute per level

Description : You cause your opponent to lose their hearing temporarily disorienting them.

Effect : The target makes a will save or they become deafened for 1 minute per caster level.

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