Destruction Spells : 

Novice : 

Spell Name : Flame Dart

Type : Novice Destruction, Fire

Range : Short (30ft +5 per 2 levels)

Cost : 1 Natura

Casting: Verbal, Gesture

Description : Flings a dart of pure fire at the target.

Effect  : Deal 1d6 fire damage per level up to 4d6

Amplify (2) : +1d4 per level up to 4

Spell Name : Jolt

Type : Novice Destruction, Electricity

Range : Short (30ft +5 per 2 levels)

Cost : 1 Natura

Casting: Verbal, Gesture

Description : Send of bolt of lightning crashing into a foe, causing damage and spasms.

Effect  : 1d4 per levl up to 4d4, apply a -1 all action penalty, fort negates.

Amplify (2x) : Increase the penalty by 1, up to a maximum of 4.

Spell Name : Chill Touch

Type : Novice Destruction, Cold

Range : Touch

Cost : 1 Natura

Casting: Verbal, Gesture

Description : The touch of ice shills your enemy to their core.

Effect  : 1d4 per levl up to 4d4, apply a slowed 1, fort negates.

Amplify (1) : Increase the damage dice to D6's.

Spell Name : Tremor

Type : Novice Destruction, Blunt

Range : Medium (200 ft + 20/2 levels)

Cost : 2 Natura

Casting: Verbal, Gesture

Description : Cause the ground to shake violently, throwing off the balance of all in the affected area.

Effect  : All creatures in a 10 ft burst must make a reflex or fall prone and take 1d4 damage. Buildings are not allowed a save and take double damage.

Amplify (3x) : Increase the damage by 1d4 and the area by 5ft up to 4d4 and 20ft.

Trained

Spell Name : Fireball

Type : Trained Destruction, Fire

Range : Medium (200 ft + 20ft / 2 levels)

Cost : 4 Natura

Casting: Verbal, Gesture

Description : Create a small ball of flame that explodes when it reaches it's target location.

Effect  : 1d6 per level up to 8d6 Damage in a 20 ft Radius. Reflex for Half.

Amplify (2) : Targets who fail their reflex save are also set on Fire.

Amplity (4) : Increase the damage dice to D8

Spell Name : Lightning Bolt

Type : Trained Destruction, Electricity

Range : 100ft line

Cost : 4 Natura

Casting: Verbal, Gesture

Description : Create a beam of electricity that pierces all targets.

Effect  : 1d4 per level up to 8d4 Damage to all targets in a 100ft Line originating from the caster Relfex for half. Targets must pass a fortitude save or -2 all action penalty for 1 round.

Amplify (1) : You may change the effect to a 60ft cone instead of a 100ft line.

Amplify (4) : Targets who fail their fortitude save are Stunned.

Spell Name : Frozen Eruption

Type : Trained Destruction, Cold

Range : Medium (200 ft + 20ft / 2 levels

Cost : 5 Natura

Casting: Verbal, Gesture

Description : Cause large shards of ice to burst from the ground impaling targets.

Effect  : 1d8 per 2 levels up to 4d8 in a 10 ft burst, reflex for half. Targets who fail their save become entangled.

Amplify (3) : Increase the damage to 1d8 per level, up to 8d8.

Amplify (4) : The ice lasts for a number of rounds equal to your level, making the area difficult terrain.

Spell Name : Chasm

Type : Trained Destruction, Blunt

Range : Medium (200 ft + 20ft / 2 levels

Cost : 6 Natura

Casting: Verbal, Gesture

Description : Tear a hole in the ground, letting enemies fall to their demise.

Effect  : Tear a 10ft radius hole in the ground that is 20ft. Targets may attempt a reflex save to move outside of the effect radius. If they fail they fall into the hole and take 2d6 falling damage.

Amplify (2) : You create rocky spikes at the bottom that deal an addition 2d6 damage.

Amplify (3) : The hole is 40ft deep instead.

Skilled

Spell Name : Molten Burst

Type : Skilled Destruction, Fire/Blunt

Range : Close (25 ft + 5ft / 2 levels)

Cost : 7 Natura

Casting: Verbal, Gesture

Description : Cause an explosion of lava in a targeted area

Effect  : 1d6 per level up to 12d6 Damage in a 5ft burst. Reflex for Half, targets who fail their save are covered in lava and take an additional 2d6 damage per turn. Lava can be removed as a 1 Round action and making a reflex save at a +4 using the original Save DC.

Amplify (4) : The lava becomes thicker and harder to remove. Removing the lava becomes a 2 round action instead of 1.

Amplity (5) : Increase the damage dice to D8

Spell Name : Chain Lightning

Type : Skilled Destruction, Electricity

Range : Up to 6 targets, the first of which must be within 50ft.

Cost : 8 Natura

Casting: Verbal, Gesture

Description : You send for a bolt of lightning, controlling it's course as it crashes through creatures.

Effect  : 1d4 per level up to 12d4 damage to a target, you then choose another target within 30ft of and deal the same damage -3. This effect can chain together 4 times. Reflex for Half.

Amplity (3) : Increase the damage dice to D6

Amplify (4) : The number of targets increases to 12

Spell Name : Icy Spear

Type : Skilled Destruction, Cold

Range : Close (25ft +5ft / 2 levels)

Cost : 7 Natura

Casting: Verbal, Gesture

Description : Fozen spears form around you that hurl to wards enemies.

Effect  : 3d10 + 1d10/3 levels damage to a target on a successful ranged attack.

Amplity (3) : The spears lodge themselves in the targets applying hindered 2.

Expert

Spell Name : Inferno

Type : Expert Destruction, Fire

Range : 10 ft radius around the caster

Cost : 10 Natura

Casting: Verbal, Gesture

Description : The air around you becomes an eruption of flame and scorching winds.

Effect  : Creatures around the caster take 5d6 damage at the start of their turn and while the spell is active any ranged attacks have a 25% miss chance. This spell lasts a number of rounds equal to the casters level.

Amplity (4) : Increase the damage dice to D8

Amplify (6) : Increase the miss chance to 50%

Spell Name : Tempest

Type : Expert Destruction, Electricity

Range : Medium (200ft +20 ft/2 levels)

Cost : 10 Natura

Casting: Verbal, Gesture

Description : A storm of constant lightning strikes is conjured in the affected area.

Effect  : While Tempest is active, all targets within its radius take 6d6 each round.

Spell Name : Earthquake

Type : Expert Destruction, Blunt

Range : Long (1000ft +100 ft/2 levels)

Cost : 10 Natura

Casting: Verbal, Gesture

Description : Quakes cause everything, buildings and people alike to crumble to the ground.

Effect  : Creatures take 2d10 damage and fall prone. Buildings take 10d10.

Master

Spell Name : Meteor

Type : Expert Destruction, Fire/Blunt

Range : Long (1000ft + 100 ft/2 levels)

Cost : 13 Natura

Casting: Verbal, Gesture

Description : Create a flaming boulder that drops from the sky for devastating damage.

Effect  : Deal 1d8 damage per level up to 20d8 in in a 40 radius. Reflex save for half.

Amplity (10) : Increase the damage dice to D10

Amplify (15) : The speed of the meteor is increased, targets attempting a reflex save take a -10 penalty.

Amplify (20) : Increase the damage dice to D12

Amplify (20) : Increase the radius of the impact to 100ft

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