Coming of Age :

An event that changed your path to the future.

Bandit Brawl :

While on a merchant caravan, journey to visit distant family or simply farming in the fields you were waylaid by bandits and found that you have an aptitude for both assessing danger and defending yourself.

Gain a +1 to Str or Dex and two other attributes. You also gain a level of proficiency with a class of weapons, Dodge, and the Notice skill.

Impressive Creation :

Your skill in the forge lead to a weapon or piece of armor that looks to be made from a renowned blacksmith, not a young child. Some have tried to take this from you, but thus far you have managed to keep it in your possession.

Gain a 1 to Intelligence and two other attributes. You also gain a level of proficiency with a class of weapons and with Block , and begin play with either a Skilled level medium/light piece of armor, or a skilled level weapon.

Arcane Adept : 

While studying magic your aptitude for one of the Branches of Magic impressed not only your peers but your tutor as well. 

Gain a +1 to Int or Cha, +1 to two other attributes, and gain a level of proficiency in a branch of magic, Dodge, and in Spellcraft. When making Spellcraft checks pertaining to that branch you roll with advantage

Squire :

Early on you made contact with a knight who agreed to train you.

Gain a +1 to Str or Con, +1 to two other attributes and a level of proficiency with a class of Weapons, and one Defense. You begin with either a Skilled level light/medium armor, Weapon or a common Heavy armor of your choosing.

Family Tragedy:

An attack upon your family, a death from a disease, no matter what happens you lost someone or something you cared about very deeply.

Gain a +1 to three attribute, and gain a level of proficiency in a class of weapons and in a Defense. You begin play with an heirloom item of skilled quality, whether that be a set of tools, light/medium armor, or a weapon that once belonged to the people you lost.

Star Navigator : 

While traveling through an unknown area you took a wrong turn and had to use the stars and your wits to get back to civilization, fighting off the wild creatures along the way.

Gain a +1 to Wis and +1 to two other attributes, and gain a level of proficiency with Geology, and your choice of a proficiency level with a class of weapons or Defense.

Restored Honor:

Perhaps it was a flash of rage, the spite of jealousy, or any other number of pitfalls that lead some inf your family to make a mistake, it cost you your reputation. Building it back up took time and diligence before people were willing to trust you again.

Gain a +1 Cha or Int and +1 to two other attributes. Gain a level of proficiency with Persuasion and roll with Advantage when using them against someone you have successful Persuaded before. You may also gain a level of proficiency with another skill you used to restore you honor, and either a class of weapons or a Defense skill.

False Nobility :

Your skill with words has convinced your local group of people that you are far more regal than you presume to be. 

Gain a +1 Cha, and +1 to two other attributes. Gain a level of proficiency in Deception or Intimidate, and when using them to influence common people to believe that you are a noble you roll with Advantage. You also gain a level of proficiency with either a class of weapons and a Defense.

Call from the Void:

An odd voice found its way into your head one day, whispering dealings of great power and you accepted. Whether it is benevolent or malicious is up to unknown.

Gain a +1 Int or Cha, and +1 to two other attributes. Gain a level of proficiency in a Branch of Magic, and in Occult. 

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