Childhood :

Your younger years.

Orphan :

You lost your parents and family early on in life and have learned to adapt to your surroundings during your formative years.

Gain +1 to any 4 attributes and choose two skills, gain a level of proficiency in those skills.

Street Urchin :

Your living situation was poor and you had to turn to living on the streets of a city to survive.

Gain a +1 to Dex/Wis, +1 to two other attributes, and gain a level of proficiency in Thievery and you may roll with advantage 1/day.

Noble :

Living as a noble's child you were raised to learn and be sociable to advance your family's standing.

Gain a +1 to Int/Cha, +1 to two other attributes, and gain a level of proficiency in History or Persuasion, and may roll with advantage 1/day.

Apprentice :

Whether a parent or family friend you started your learning in a trade early.

Gain a +1 to Int/Wis, +1 to two other attributes and choose either a Craft or Profession skill, gain a level of proficiency in that skill and you may roll with advantage when using that skill.

Farmhand :

Born and raised a farmer you've lived your early life around animals and plants.

Gain a +1 to Str/Con, +1 to two other attributes, and gain a level of proficiency in either Animal Lore or Herbal Lore, and you may roll with advantage with the chosen skill 1/day.

Acolyte : 

From a young age you have frequented temples of a specific god.

Gain a +1 to Wis/Cha, +1 to two other attributes, and gain a level of proficiency with Theology, and may roll with advantage 1/day.

Deckhand :

Growing up on a ship has taught you to learn the waves patterns, and be quick to react.

Gain a +1 Dex/Wis, +1 to two other attributes, and gain a level of proficiency with either Profession sailor, or Geology and my roll with advantage 1/day.

Mage Initiate :

Lucky enough to be found at an early age you gained the interest of a local mage who began to tutor you in the arts of the arcane.

Gain a +1 Dex/Int, +1 to two other attributes, and gain a level of proficiency in Spellcraft, and you may roll with advantage 1/day.

Traveling Merchant :

You traveled far and wide learning how sell, and how read those who are attempting to slight you.

Gain a +1 Wis/Cha, +1 to two other attributes, and gain a level of proficiency in either Persuasion or Insight and you may roll with advantage with the chosen skill 1/day.

  • OtheaRPG on Facebook
  • Twitter

For ideas and ways to improve the site contact me at Raelice@othearpg.com or click on one of these links!