Amplified Healing :
All spells that restore hit points are increased by 50% of the final result.
Healing Touch :
You may touch an ally and restore 1d8+1d8/2 levels healing. You cannot target the same person more than once per 24 hours.
Life Barrier :
After giving or receiving healing, including in the form of potions, gain a +1 to AC per 5 levels for 1 round.
Healing Nimbus : Prerequisite: (Healing Touch)
As a full round action you may perform a Healing Nimbus instead of a Healing Touch. This heals 1/2 the amount as your healing touch but reaches all allies within a 40 ft radius.
Ward against Death :
Once per day you may grant one target/6 levels a ward that grants them a +2 bonus against necrotic and death effects. This bonus lasts 24 hours and does not stack with itself.